A world of
possibility: Travel Channel’s iTV itinerary
The Travel Channel’s interactive TV strategist Adam
Sutherland sees new possibility emerging in the iTV space as the cable
industry rallies around common frameworks for presenting enhanced TV
content. With a schedule of programs that seem well-suited for viewer
participation and commentary, Travel Channel is working now on its
first trial deployment with parent Cox Communications. Here’s
how Sutherland, vice president of strategy and business development,
sees the landscape developing.
What’s
driving your interest today in the iTV space?
One, obviously, there seems to be a lot of interesting stuff we could
do that we’re currently not. And a second reason or
motivation is that our president is from London. He’s very
keen on us getting in on the platform as early as possible, knowing
what goes on in the U.K. and some of the success they’ve had
there.
What makes
enhanced TV potentially a fit for Travel Channel?
The things you see Bravo doing with polling and quizzes, for example.
There are a few of our shows that lend themselves to that.
There’s also a lot of opportunity for us to work with tourism
boards. There’s sort of the fulfillment angle –
“Press green for a package on tours to Vegas.”
Other
applications?
Say you’re watching a show on the Queen Elizabeth II cruise
ship. You click here for a virtual tour of the QE II, and then you can
go in and telescope for more background. So you can say,
“Click here for a map of Barcelona.” And when you
click there the map comes up, and maybe what’s highlighted
are all the places that (Travel Channel host) Sam Brown went in
Barcelona. It’s going from a linear experience to a
non-linear, where you watch a clip on the Gaudi Museum that was part of
the show, but you watch it as a part of a map experience as opposed to
a 30-minute show.
How do new
standards like EBIF support your vision?
We do know and hear, from (cable advertising initiative) Canoe and
other things going on, that where before there were maybe 15 different
ways to do this, we’ll be consolidating down to two or three,
and in the long term to one. So where it was prohibitive before,
because there were just so many things that you have to cover,
we’re getting to a point where it makes sense to put in the
extra effort, because you only need to talk to two people, instead of
10.
When will you
start?
With Cox as our partner and our parent, they have about 1 million
people in their interactive footprint at this point. So
that’s a great place to test it. It’s part of the
family, and we can all learn together. And when we have some data,
hopefully make that part of our upfront presentation to the advertising
community next April, and say, ‘Hey guys, this is real, and
we did it…and we can do it for you too.”
What might
inspire a broader rollout?
Our approach is going to be, a smallish investment in a test, and then
the impetus to pull the trigger will be driven by the commercial
viability of it. So it will be a Disney or an American Express saying
absolutely they want to do this, and they’ll pay the price
we’re asking, so that we can do it and make the margin that
we need. We don’t see any reason to be necessarily the
pioneers in this space. We can be the fast followers and be happy with
that. When we convince the advertisers and they say they’re
going to pay, we will release the hounds.
Final
question: What makes interactive content worth the investment?
We want to make it easy for people to consume as much of our content as
possible. If somebody would prefer to watch in their living room on a
TV screen, let them do that. If they’d prefer to have a
laptop open while they’re watching, let them do that.
It’s not for us to decide. We’d like to be able to
say, “You can do it however you’d like, and here it
is.”
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