Playing around with
EBIF
Sangita
Verma thinks television could use a little more play time. Actually,
she thinks it could use a lot more play time. As the founder and CEO of
Tag Networks,
the video game industry veteran has raised more than $20
from private equity investors to pursue her vision of a new sort of
television network – one that’s all about playing
games. Verma talked to i-scope about the serious business of video
games over an iTV platform.
What’s
the vision behind aligning casual video games and television?
Everybody from about the age of 35 on down has grown up with games as
part of their media mix. Yet the No. 1 programming device in
people’s homes is still their TV. And TV does not offer a
compelling games experience. That was really the vision in starting up
Tag Networks. We want to create the next big television network. We
think the programming is games because currently it’s just
not being addressed in a compelling way on TV today.
Where does
your business stand today?
So far, so good. We’ve had some great response to our
product. In the markets we’re deployed, consumers have loved
it, have played, and have played a lot. And I think the operators like
what we’re doing as well. The ability to have differentiated
programming that keeps the subscribers at the TV longer works well with
operators. And the other things we’ve built in –
the ability to create community, to go across TV, Internet and wireless
platforms, and to also do targeted dynamic advertising, kind of mirrors
the MSOs’ own initiatives.
How have you
dealt with the peculiarities of making content for an interactive cable
platform?
One of the things we discovered – and our vision has always
been to create the best consumer experience possible and create a
mass-market offering where the content looks exactly the same
everywhere – was that in the cable industry you really have
limitations set by the set-top boxes. And so we’ve built a
system that plugs into the two-way VOD cable infrastructure, and
delivers our games as an MPEG stream. But with all those boxes you
still needed to have a small client. And that was like all of a sudden
hitting a wall. Those boxes are already packed with so many things.
You’ve got a tiny little client that has to go in, but you
have no ability to actually get it in.
How does EBIF
help?
What we’re really excited about is that the application
structure of EBIF works really well with Tag’s thin client
style. So the ability to work with EBIF to deliver the client to the
box, where it doesn’t always have to stay there, makes a lot
of sense. The other beauty of that client in the way that Tag in
particular uses it is that we’re now able to bring the power
of much more powerful servers to a set-top box. You’re not
limited just by the set-top box any longer. You’re using
EBIF, and in the future tru2way, as a way to bring more power to that
set-top box.
How has itaas
contributed to your work?
itaas has been a fantastic partner for a number of years. They have
actually done quite a bit of our development work on the client side.
They’ve created (Scientific-Atlanta) clients for us,
they’ve done a back-end integration for us, and now
we’re talking about the EBIF client as well.
What makes
itaas stand out?
Because they’ve worked on so many different projects and have
such a deep understanding, they come up with creative solutions. And so
when you have a project that’s a little out of the box, which
frankly Tag in an EBIF client is, they’re really good at
saying, ‘Well, what if we do it this way?’ So their
expertise is being able to apply things that someone else might not
traditionally think of.
What’s
your hope for Tag over the next two years?
I’m hoping in two years that Tag is a much more well-known
entity, that it’s deployed widely enough so that consumers
know us, and that you turn on your TV and Tag is there. That really is
the goal, and I think EBIF is going to help us get there.
Final
question. Personal preference: Bejeweled or Tetris?
Personally, I like Bejeweled. I say that because I love Tetris, but
I’m not a very good player. It’s a great game; I
just can’t play it very well.
Click
here to give us your comments on the newsletter.
< Back